A) Technically you can MUSH with only the raw telnet included with most Windows and Linux systems. However, most people prefer more sophisticated clients. For Windows, MUSHClient is recommended. TinyFugue is recommended for Linux, as is GnomeMUD (though the latter can be unstable). There are clients for Mac OS X, but thus far we don't have a 'recommended' one listed - if you have any recommendations please let us know! All of these are free and can easily be found on Google. Note that you don't need to learn much about these programs to do basic MUSHing - most of their features are intended to make life easier for experienced MUSHers but are in no way required.
A) While logged in as a guest or player, type 'mushbasic', without the ', to see how to do the most basic of procedures on the MUSH, such as talking, moving and viewing bboards.
A) Use 'help'.
A) See 'help @channel'.
A) @mail Person_You_Want_To_Mail_Here=Insert TItle Here/Insert Message Here
A) @mail by itself will show you your message list. @mail with a message number will show you the contents of that message.
A) See 'help @mail'.
A) @quota
A) @create ObjectName
A) @name OldObjectName=NewObjectName
A) @search
A) @desc objectname=This is the description.
A) @idesc objectname=This is the internal description.
Note that objects will use the regular desc if they have no internal description.
A) take objectname
A) inv
A) drop objectname
A) @set objectname=ENTER_OK
A) @set objectname=!ENTER_OK
A) @lock objectname=here
A) @nuke Objectname
A) @undest Objectname
Note you have a very limited amount of time to do this (no greater than ten minutes) before it's totally purged from the database.
A) +help
Also note that most commands that are extended start with a + character. Some are not documented in +help, but most should be.
See the information in '+help wf'
A) Use the 'ic' command.
A) Use the 'ooc' command.
A) +nexus
A) Go to where you want to set your home and type +sethome. The location should be on the IC grid.
A) +gohome - please note that this is NOT an IC command. It's merely a shortcut to save you from typing too much.
A) +where
A) @set me=unfindable
A) @set me=!unfindable
A) Read the directions and related commands mentioned in 'help follow'. Note that it's very rude to follow someone without permission. Also be sure to unset your following - otherwise you may accidentally follow them later on!
A) +admin
A) +cast castname
Note that you can enter only the beginning of a cast, for instance '+cast Super Mario' would return characters under 'Super Mario Bros.' and 'Super Mario Bros. 3' and 'Super Mario Brothers'. This can be helpful for determining who is in what subtheme.
A) +themelist
A) +themelist subthemename
Note that subthemename is obtained by consulting the +themelist command with no parameters.
A) Read 'news combat tutorial', 'news combat rules', and the entries under '+help combat'.
A) +struggle TargetName
A) +summary This Is The Summary
Note that +summary has an enforced short limit - it's designed to help speed things along.
Some scenes will require you to use +summary, so be sure to remember it!
A) Hardcode is the actual programming code that defines the MUSH program itself. It's written in C and is usually run on Linux or another Unix operating system.
A) Code written in MUSHcode, which is the MUSH programming language. Most in-game features unique to this MUSH that aren't in the stock program are written in softcode. For those technical geeks who might care, MUSHCode is a functional language with a distinct resemblance to Lisp with some C-like elements thrown in here and there. It also has some object-orientedness about it, but probably not enough to be considered a true object-oriented language.
A) A Virtual Room is a softcoded room which is used so players can build their own mini-grids. Contact Lain for more information.
A) Read +help +feedback. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with harshly. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person).
A) Read +help +gripe. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with EXTREMELY harshly as this is an actual statement that another player is in severe breach of the rules or otherwise damaging the IC or OOC situation of the MUSH. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person). However, without sufficient information we may not be able to act.
A) Telnet is a text-based way to interface with computers over the Internet, usually Unix shell accounts. It's pretty old and has largely been superceded by SSH, which is a protocol very similar to Telnet, but is encrypted and more modern. However, Telnet is still widely used, and it's light weight makes it excellent for MUSHing.