Mush Program Operation:

  1. What are some good programs to MUSH with?
  2. How do I do basic stuff, such as moving and talking?
  3. How do I learn built-in MUSH features?
  4. How do I operate channels?
  5. How do I send @mail?
  6. How do I read @mail?
  7. How do I do other things with @mail?
  8. How do I see how many objects I can create?
  9. How do I create an object?
  10. How do I rename an object?
  11. How do I see what objects I own?
  12. How do I give the object a description?
  13. How do I give the object an internal description?
  14. How do I pick up an object?
  15. How do I see what objects I'm holding?
  16. How do I drop an object?
  17. How do I set an object so I and others can enter it?
  18. How do I set an object so I and others CAN'T enter it?
  19. How do I prevent others from moving my object from where I've put it?
  20. How do I delete an object?
  21. HOW DO I UNDELETE AN OBJECT?
  22. How do I look up the help for extended commands?
  23. How do I watch if people are logging off or on?
  24. How do I go to the in-character grid?
  25. How do I go to the out-of-character grid?
  26. How do I return to the IC Nexus?
  27. How do I set a home?
  28. How do I go home?
  29. How do I see where everyone is?
  30. How do I hide from the +where command?
  31. How do I un-hide from the +where command?
  32. How do I automatically follow someone?
  33. How do I see a list of admin?
  34. How do I see who's in a cast?
  35. How do I look at the various subthemes on the MUSH?
  36. How do I look at the details of a specific subtheme?
  37. How do I use the coded combat system?
  38. How would I do a conflict against two power levels, disregarding stats? i.e. just a randomized comparison of how strong two people are for, say, a race?
  39. How do I summarize a long pose for the GM or other players?
  40. How do I signal to the GM or other players that I'm done posing for a round?
  41. +done
  42. What's hardcode?
  43. What's softcode?
  44. What's a Virtual Room?
  45. How do I file an anonymous suggestion or comment?
  46. How do I file an anonymous complaint against another player?
  47. What IS telnet, anyway?


Q) What are some good programs to MUSH with?


A) Technically you can MUSH with only the raw telnet included with most Windows and Linux systems. However, most people prefer more sophisticated clients. For Windows, MUSHClient is recommended. TinyFugue is recommended for Linux, as is GnomeMUD (though the latter can be unstable). There are clients for Mac OS X, but thus far we don't have a 'recommended' one listed - if you have any recommendations please let us know! All of these are free and can easily be found on Google. Note that you don't need to learn much about these programs to do basic MUSHing - most of their features are intended to make life easier for experienced MUSHers but are in no way required.


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Q) How do I do basic stuff, such as moving and talking?


A) While logged in as a guest or player, type 'mushbasic', without the ', to see how to do the most basic of procedures on the MUSH, such as talking, moving and viewing bboards.


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Q) How do I learn built-in MUSH features?


A) Use 'help'.


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Q) How do I operate channels?


A) See 'help @channel'.


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Q) How do I send @mail?


A) @mail Person_You_Want_To_Mail_Here=Insert TItle Here/Insert Message Here


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Q) How do I read @mail?


A) @mail by itself will show you your message list. @mail with a message number will show you the contents of that message.


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Q) How do I do other things with @mail?


A) See 'help @mail'.


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Q) How do I see how many objects I can create?


A) @quota


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Q) How do I create an object?


A) @create ObjectName


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Q) How do I rename an object?


A) @name OldObjectName=NewObjectName


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Q) How do I see what objects I own?


A) @search


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Q) How do I give the object a description?


A) @desc objectname=This is the description.


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Q) How do I give the object an internal description?


A) @idesc objectname=This is the internal description.


Note that objects will use the regular desc if they have no internal description.


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Q) How do I pick up an object?


A) take objectname


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Q) How do I see what objects I'm holding?


A) inv


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Q) How do I drop an object?


A) drop objectname


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Q) How do I set an object so I and others can enter it?


A) @set objectname=ENTER_OK


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Q) How do I set an object so I and others CAN'T enter it?


A) @set objectname=!ENTER_OK


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Q) How do I prevent others from moving my object from where I've put it?


A) @lock objectname=here


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Q) How do I delete an object?


A) @nuke Objectname


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Q) HOW DO I UNDELETE AN OBJECT?


A) @undest Objectname


Note you have a very limited amount of time to do this (no greater than ten minutes) before it's totally purged from the database.


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Q) How do I look up the help for extended commands?


A) +help


Also note that most commands that are extended start with a + character. Some are not documented in +help, but most should be.


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Q) How do I watch if people are logging off or on?


See the information in '+help wf'


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Q) How do I go to the in-character grid?


A) Use the 'ic' command.


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Q) How do I go to the out-of-character grid?


A) Use the 'ooc' command.


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Q) How do I return to the IC Nexus?


A) +nexus


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Q) How do I set a home?


A) Go to where you want to set your home and type +sethome. The location should be on the IC grid.


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Q) How do I go home?


A) +gohome - please note that this is NOT an IC command. It's merely a shortcut to save you from typing too much.


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Q) How do I see where everyone is?


A) +where


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Q) How do I hide from the +where command?


A) @set me=unfindable


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Q) How do I un-hide from the +where command?


A) @set me=!unfindable


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Q) How do I automatically follow someone?


A) Read the directions and related commands mentioned in 'help follow'. Note that it's very rude to follow someone without permission. Also be sure to unset your following - otherwise you may accidentally follow them later on!


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Q) How do I see a list of admin?


A) +admin


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Q) How do I see who's in a cast?


A) +cast castname


Note that you can enter only the beginning of a cast, for instance '+cast Super Mario' would return characters under 'Super Mario Bros.' and 'Super Mario Bros. 3' and 'Super Mario Brothers'. This can be helpful for determining who is in what subtheme.


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Q) How do I look at the various subthemes on the MUSH?


A) +themelist


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Q) How do I look at the details of a specific subtheme?


A) +themelist subthemename


Note that subthemename is obtained by consulting the +themelist command with no parameters.


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Q) How do I use the coded combat system?


A) Read 'news combat tutorial', 'news combat rules', and the entries under '+help combat'.


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Q) How would I do a conflict against two power levels, disregarding stats? i.e. just a randomized comparison of how strong two people are for, say, a race?


A) +struggle TargetName


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Q) How do I summarize a long pose for the GM or other players?


A) +summary This Is The Summary


Note that +summary has an enforced short limit - it's designed to help speed things along.


Some scenes will require you to use +summary, so be sure to remember it!


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Q) How do I signal to the GM or other players that I'm done posing for a round?


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Q) +done



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Q) What's hardcode?


A) Hardcode is the actual programming code that defines the MUSH program itself. It's written in C and is usually run on Linux or another Unix operating system.


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Q) What's softcode?


A) Code written in MUSHcode, which is the MUSH programming language. Most in-game features unique to this MUSH that aren't in the stock program are written in softcode. For those technical geeks who might care, MUSHCode is a functional language with a distinct resemblance to Lisp with some C-like elements thrown in here and there. It also has some object-orientedness about it, but probably not enough to be considered a true object-oriented language.


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Q) What's a Virtual Room?


A) A Virtual Room is a softcoded room which is used so players can build their own mini-grids. Contact Lain for more information.


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Q) How do I file an anonymous suggestion or comment?


A) Read +help +feedback. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with harshly. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person).


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Q) How do I file an anonymous complaint against another player?


A) Read +help +gripe. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with EXTREMELY harshly as this is an actual statement that another player is in severe breach of the rules or otherwise damaging the IC or OOC situation of the MUSH. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person). However, without sufficient information we may not be able to act.


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Q) What IS telnet, anyway?


A) Telnet is a text-based way to interface with computers over the Internet, usually Unix shell accounts. It's pretty old and has largely been superceded by SSH, which is a protocol very similar to Telnet, but is encrypted and more modern. However, Telnet is still widely used, and it's light weight makes it excellent for MUSHing.


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